Inspired by Pete The Wargamer. This piece started as a conversion of Daemon Angron, but the goal was to push it into something that felt unmistakably like Leman Russ—if he’d fully given in to the curse of the Wulfen. Rather than just swapping parts, the idea was to reinterpret the whole model through that lens: less a gladiatorial daemon, more a primal, apex predator in the shape of a Primarch.
The wolf head, taken from the thunderwolf kit, is the focal point, and everything else was built around supporting that. It shifts the character immediately—from rage-fuelled berserker to something colder and more instinct-driven. I wanted him to feel like he’s past anger and into pure, predatory intent. The pose helps sell that as well, keeping him low and forward, like he’s in the middle of a hunt rather than a charge.
A big part of the project was balancing the ornate elements of the original sculpt with more organic, bestial textures. The armour is still there, still detailed and recognisably “Primarch,” but it’s competing with fur, trophies, and rougher surfaces. The gold and blue help keep that sense of status and legacy, while the bone tones and muted greys pull him back into something more savage and grounded.
The weapons were another opportunity to tie the idea together. The originals have been kept for the heavy and brutal aesthetic but detailed in a way that feels more Fenrisian than purely chaotic—less about excess, more about function and of course, wolfy-flavour.
The base was kept fairly simple, just enough snow and texture to place him in a cold, harsh environment without distracting from the model itself. It frames the piece and reinforces that Fenrisian feel without overcomplicating things.
Overall, the aim was to create a version of Russ that feels like a myth taken too far—what happens when the line between Primarch and beast disappears entirely.
